Computer Graphics Through OpenGL

Ebook

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.

New to the Second Edition

  • 30 more programs, 50 more experiments, and 50 more exercises
  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
  • Coverage of:
    • Vertex buffer and array objects
    • Occlusion culling and queries and conditional rendering
    • Texture matrices
    • Multitexturing and texture combining
    • Multisampling
    • Point sprites
    • Image and pixel manipulation
    • Pixel buffer objects
    • Shadow mapping

Web Resource
The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).

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Computer Graphics Through Opengl


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Author by : Sumanta Guha
Languange Used : en
Release Date : 2015-09-15
Publisher by : CRC Press

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics T

Opengl Graphics Through Applications


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Author by : Robert Whitrow
Languange Used : en
Release Date : 2008-01-01
Publisher by : Springer Science & Business Media

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on unde

Computer Graphics


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Author by : Alexey Boreskov
Languange Used : en
Release Date : 2013-10-25
Publisher by : CRC Press

Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable

Opengl Programming Guide


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Author by : Dave Shreiner
Languange Used : en
Release Date : 2004
Publisher by : Addison-Wesley Professional

Looks at the functions of OpenGL and includes information on computer graphics techniques, covering such topic

Introduction L Alg Bre Lin Aire


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Author by : Gilbert Strang
Languange Used : en
Release Date : 2015-10-01
Publisher by :

Opengl


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Author by : Edward Angel
Languange Used : en
Release Date : 2011-11-21
Publisher by : Pearson Higher Ed

This is the eBook of the printed book and may not include any media, website access codes, or print supplement

3d Computer Graphics


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Author by : Samuel R. Buss
Languange Used : en
Release Date : 2003-05-19
Publisher by : Cambridge University Press

Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory,

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