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Learning Web Based Virtual Reality


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Author by : Srushtika Neelakantam
Languange Used : en
Release Date : 2017-03-02
Publisher by : Apress

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In

Unity Virtual Reality Projects


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Author by : Jonathan Linowes
Languange Used : en
Release Date : 2015-09-01
Publisher by : Packt Publishing Ltd

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ

Emerging Tools And Applications Of Virtual Reality In Education


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Author by : Choi, Dong Hwa
Languange Used : en
Release Date : 2016-01-18
Publisher by : IGI Global

Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate th

Virtual Reality And The Built Environment


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Author by : Jennifer Whyte
Languange Used : en
Release Date : 2007-08-22
Publisher by : Routledge

This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of i

Understanding Virtual Reality


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Author by : William R. Sherman
Languange Used : en
Release Date : 2003
Publisher by : Morgan Kaufmann

Exploring the practical applications of virtual reality, both as they currently exist and as they will develop in the next few years, this book begins with a history of information presentation and de

Essential Virtual Reality Fast


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Author by : John Vince
Languange Used : en
Release Date : 2012-12-06
Publisher by : Springer Science & Business Media

Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an